Monday, 7 June 2010

Character Rigging

I would usually have to create and align a biped with the mesh, but due to the way I had built my character I had already aligned the biped with my character.

To rig my character to my biped I selected my mesh of my character I then went to the physique modifer.

From the physique rollout I selected "attached to node" this allowed me to select a biped to to attach my mesh to.

To select my biped I pressed "H" to pen the hierarchy window, here i selected "bip01" which was my bidped.


I then hit installize on the new window and that was it.




Rigging my character was a far simpler process then I had originally thought, because of this I didnt need to save the rigging process in stages, instead I did it in one go. After I rigged my character i copied the file across my 3 devices to keep the file safe if one of the other devices broke due to technical fault or weather damage.

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