I created a plane from the primitives menu, i then converted this to an editable poly. I used the cut tool to created the outline for my pond, then deleted the out polgons so i had my basic pond shape. I then inset the shape and extrudes the middle polygons down to create a basin.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAHCJwKHafbJgzVOaTGjvCPmUji9OKURhVCRfV9uLeFvI5YZR_MgKIewq1BMYX4fh75eWR1bzSXBHM9-WQGxljnfuKHItK_fluLd2UnwrgQrqw77RGhLDzjXdscfO43Y4yo9nBD-9WrUEx/s320/pond.bmp)
I decided I wanted a tree to sit the in centre of the pond so I used vertex selection and the soft selection funtion to pull up part of the basin to create a hill.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXT1-p1M2XQs-kfAJK7cSuxUwPkFbN9lCiWMqJVvPQb4nFKZHJLAvGqshMtoVWyx8kXr4b-DF178KibbBohrGdv3mIHV6RFitPfCrtskVd1jUb8d97UXMnPKYc5IFUZ9ck5jWO9-9DSc7H/s320/pond2.bmp)
I created another plane to make my water, then i used the material editor to get a water effect, i used a combination of noise, reflect/refract and opacity to create a realisitic looking water texture. I then used in program tree models and choose a "japanese cherry blossom" to place in my pond.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjcr98SogeJJdmXOuuMWvoFBTIQlyAzwWs-xq4auqoGXibEKf7jWJ4mLe2BvaTORVSMF9ln7i-7NuZiw924LGinH85KGjqquubispiVwhh-TnHC-6dKWe7oG3Ge0mE0YaZb39IRO5Yg_blW/s320/pond4.bmp)
I then used vertex selection to edit the shape of the water plane to match the shape of the pond. I used a marble texture from the default textures for the pond basin.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNDLTGuhyogUXNt4P2a6dne19iboJ4Wiu6GmPWwbD83mMGN0pMe_zHXwve68z7jXGqrgNESz1tAfevTPd_mJPwKGFkOpzoRAPZ4ozZBg5LScKbkg6NuYvbfp-A46AT-LWPID2YVYxITt6M/s320/pond5.bmp)
I created a few save files for the pond, but overall it was a very short project. I made copies again over my 3 devices keep it safe from technical fault.
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