Monday, 10 May 2010

My Enviroment - Pond

I created a plane from the primitives menu, i then converted this to an editable poly. I used the cut tool to created the outline for my pond, then deleted the out polgons so i had my basic pond shape. I then inset the shape and extrudes the middle polygons down to create a basin.

I decided I wanted a tree to sit the in centre of the pond so I used vertex selection and the soft selection funtion to pull up part of the basin to create a hill.

I created another plane to make my water, then i used the material editor to get a water effect, i used a combination of noise, reflect/refract and opacity to create a realisitic looking water texture. I then used in program tree models and choose a "japanese cherry blossom" to place in my pond.




I then used vertex selection to edit the shape of the water plane to match the shape of the pond. I used a marble texture from the default textures for the pond basin.







I created a few save files for the pond, but overall it was a very short project. I made copies again over my 3 devices keep it safe from technical fault.

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