I then selected set of polygons on top of the rectangle and extruded them, i then inset the polygons and extruded again i repeated this 2 more times to create the bases of my castle. Each segment had 2 extrusions, one for the main body the building and one to create the roof sections.
I then went to create the walls around the perimeter of the castle, i edited the vertices to create thin walls around the outside then extruded them in the same manner as i did fot the main buildings, including 2 segments again. I also created corner posts in the exactly the same way. I left a gap in the wall so i could later create the stairway and entrance.
I then went on to create the roof, to do this I created 1 more segments into the roof section of the buildings using the connect tool on line selection. The allowed to extend the newly created segement out using the uniform scale tool, i now had flat roof. I select the polygons and pulled them down to create sloped roof's, i then rusuced the size the polygons along the y axis to make them thinner.
I repeated this for the the roof sections on the main building and the smaller out house, i then used the connect tool to created a lind down the centre of the top roof segment. I then used the uniform select tool to pull this line up to create a triangular roof at the top.
I then created the stairs, to do this creathe many segemts along the side of the castle base and then extruded them. i then used the vertex selction to move the steps into the right positions, pulling the higher steps back so the ascened upwards.
I then began to add go over some the details of my baseic model, i made the roof smaller, and organised the stiars into cleaner looking sections.
I created side segments to the stairway to just make it look cleaner and generally better, i then champhered the side sgements to make them look slightly cylindrical but still blocky.
Here i created the top of the wall sections in the same way i created the roofs, i added extra segements to the top section of my walls, then used vertex selection and uniform scale to create the upper wall section. I also created an entrance way, to do this i created two pillars either side of the door, then using the polygon selcetion and connect tool connected two polygon faces at the top of these pillars, to create a sort of bridge. then following the same method of my walls created a roof for the entrance way.
I then changed the texture to wait and added some dynamic lighting to get a basic feel for lighting of the final product, i then rendered this.
When creating my basic model I saved on a regular basis in stages, allowing me to back track if any problems arose. Every time I reached ten file saves I made multiple copies over my laptop, student drive and portable hard drive. I had about 30 file saves of this model so I had plenty of different stages I could go back to, which i had to do several times during the creation of the basic model.
Here i created the top of the wall sections in the same way i created the roofs, i added extra segements to the top section of my walls, then used vertex selection and uniform scale to create the upper wall section. I also created an entrance way, to do this i created two pillars either side of the door, then using the polygon selcetion and connect tool connected two polygon faces at the top of these pillars, to create a sort of bridge. then following the same method of my walls created a roof for the entrance way.
I then changed the texture to wait and added some dynamic lighting to get a basic feel for lighting of the final product, i then rendered this.
When creating my basic model I saved on a regular basis in stages, allowing me to back track if any problems arose. Every time I reached ten file saves I made multiple copies over my laptop, student drive and portable hard drive. I had about 30 file saves of this model so I had plenty of different stages I could go back to, which i had to do several times during the creation of the basic model.
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